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Solidworks with 3d glasses12/2/2022 ![]() ![]() The Intersection method is the clear winner here! When using the delete face method there simply are not enough faces to reproduce the correct reflections from the sides and top surface of the water. ![]() From this view things look quite different. The image on the right produces the correct effect where the refraction and reflection has been correctly reproduced.īut how can we be sure? Let’s look from the top.Īgain, delete face on the left, Intersection method on the right. So, what we are seeing in the left image, on the top surface, is the reflection from the OUTTER face of the glass. Using delete face, there are not enough faces to account for all the correct reflections. What’s going on with the top surface of the water? The left image is using the Delete Face Method, while the right image is the Intersection of water and glass. You can observe this same effect on the real subject. These are simply just a reflection of the top water surface tension edge. Turn the dial to 11, we’re going full tessellation!Ĭan you see any differences between the original, the delete face method, and this one? Notice too, for extra effect, a small fillet around the edge of the water to simulate the water tension.ĭid you know that you can control the level of tessellation before sending to Visualize? Use with CAUTION! Large models will produce MANY POLYGONS! However, this works great for those close-up models! However, you may find that you need more overlap depending on the size of your tessellated model. No, by increasing the size of the water, I’m cheating the interface between the water and glass which will eliminate any air gaps. Wait, I just made an interference, isn’t this bad? Wouldn’t I want to go the other way and make a gap? But is it accurate? Let’s take a look at one more solution and then compare. This looks MUCH better, now I cannot see the interface between the water and the glass (just as in real life). One to split the inside face of the glass at the top of the water, and delete face, to remove the glass-water interface surfaces. This first method will require adding a couple more features in the tree. There are two solutions, and each will produce a slightly different effect. We also see this intersection problem in SOLIDWORKS before sending to Visualize. Intermittently around the two surfaces, the polygons intersect each other, and what we are seeing in the rendering is air or empty space between the glass and the water. The problem with modeling this way is a very small difference between the number of polygons needed to make the glass and the water. ![]() Tessellation! The model is built with an inside and outside surface for the glass, along with the water touching the boundary of the glass. The above image has all the necessary components, a floor, and nice reflective environment, glass with correct refraction and light dispersion, and water with correct refraction and volumetric effects. There are several key things that will turn your renderings from confusing, to awesome, with a few simple changes. This is a good source if you're looking for a model of a particular part that is made by a particular company, or if you're looking for assembly models to use in a larger product model.Many new users to SOLIDWORKS Visualize might try rendering a glass, with some kind of clear liquid inside, and quickly realize that something is terribly wrong. The models are organized into hundreds of categories, and are optimized for use in SolidWorks. The service is operated by Dassault Systemes, makes of SolidWorks, and as such is a bit more business and industry focused than most other 3D libraries. 3D Content Central is a resource for free 3D and 2D CAD models of user-contributed and supplier-certified parts and assemblies. ![]()
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